SokoBan
f837795bfa226ef6af08f0d8b29b690e23e53bb978674a6101edf1b33cc43ee7
README
Install the file sokoban.opa in any \app directory and original.dbf
and extra.dbf in any \app\sokoban directory.
The object of the game is to push the objects to the shaded gray area, but
be careful not to create `deadlock': you may only push one blob at a time
and you can't pull.
The levels in original.dbf are the 50 original levels from the 1984 Dos
version of Sokoban and of much higher quality than the levels in
extra.dbf
Thanks to Jean-Pierre Kent for pointing our errors in my Original
implementation - one of them being I had changed the name.
If you've been playing my first version of Sokoban (Sokaban) you may
like to reply levels 15, 16, 29, 37, 48 and 50 which have been fully
restored to there original condition.
I'd like to pay hommage to the original authors of Sokoban who are
K. Bentebal, F. Soebrata and J. Sather.
If you want to comment on Sokoban or anything else email me at
100043,3173@compserve.com.
Gareth Richards
Unknown
SokoBan
NWT_Psion3.tar
→
NWT_Psion3/games/sokoban.zip
→
SOKOBAN.OPA
f837795bfa226ef6af08f0d8b29b690e23e53bb978674a6101edf1b33cc43ee7
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SokoBan
pilowar.iso
→
Coll/Series3/SOKOBAN.ZIP
→
SOKOBAN.OPA
f837795bfa226ef6af08f0d8b29b690e23e53bb978674a6101edf1b33cc43ee7
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